Agile Airplane Game John Heintz, Gist Labs,
[email protected]
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Airplane Game Setup • This is a simulated Agile environment
• Supplies: Ream of Paper, Scissors, Tape, Colored Markers • Split into teams (up to 10 max per team) • Teams are part of one company, can coordinate in any way • 4 minute Sprints, deliver to customer, 2 minutes to regroup • Economics: fixed cost per Sprint, and revenue from accepted orders
• Time box: 2 hour
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Airplane Game Rules • Burn Rate: $12/team, starts with $40/team in bank • Orders: $20 for each of (15 Beginner, 10 Intermediate) • I’ll buy any complete orders you finish • Done: 3mm fold tolerance, color coding in place, fly 6ft/2m over table • Safety Issue, need to pull one Beginner plane from the market • pull the one with the most inventory • New Order: $10 for each of (4 Advanced Planes) 3
Aspects of Agile • Which of the following were demonstrated?
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Prioritized Work
Backlog
Demo to Customer
Team Roles
Sprints
Tasks
Self Organizing Teams
Daily Standup
Changing Market
Releases
“Done” Criteria
Retrospective
Aspects of Agile
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Prioritized Work
Backlog
Demo to Customer
Team Roles
Sprints
Tasks
Self Organizing Teams
Daily Standup
Changing Market
Releases
“Done” Criteria
Retrospective