charles spitzer

C/C++. C# .NET. Lua. Java. Web. Git. SVN. Mantis. Jira. SQL. OpenGL. T. T. T. T. T ... Animation middleware state of the art and choice of a technology.
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CHARLES SPITZER Engine / Tools / Gameplay Programmer s +33 660 867 477

_ [email protected]

5 linkedin.com/in/charlesspitzer4/en

+ Paris, France

EXPERIENCE

STRENGTHS

Engine Programmer

 Focused

Ubisoft r Apr 2015 - Oct 2016 + Paris  Animation middleware state of the art and choice of a technology

 Meticulous

 Integration of the Morpheme middleware library into the game engine  Collaboration with production teams on mobile game projects  Development of lua automation scripts for the animators

 Dedicated

 Collaboration with gameplay programmers and animators

Gameplay / Tools Programmer Ubisoft r Apr 2013 - Oct 2014 + Paris  Collaboration with international studios (India, Romania, England)  Gameplay tracking implementation on AAA game

LANGUAGES French English

 Development of many .NET tools for data-analysts and level designers  Development of real-time dashboards for Assassin’s Creed, The

Division, Just Dance Now, Rayman Legends  Design, research and development on a C++ static analysis tool

Gameplay / UI / Tools Programmer Spiders r Nov 2012 - Apr 2013 + Paris

Company Description  Development of GUI and gameplay on Of Orcs And Men

TECHNOLOGIES C/C++ Web SQL

C# Git

.NET SVN

Lua

Java

Mantis

Jira

OpenGL

 Development of new features for a dialogs management tool.

EDUCATION

HOBBIES / PROJECTS T

Role playing / board games

T

Video games

T

Modding on Neverwinter Nights

T

Creation of an RPG rulebook

T

Climbing

Computer-science Engineer Université de Technologie de Belfort-Montbéliard r Sep 2008 - June 2012 + Belfort, France  Specialization : image processing, interaction and virtual reality

Technology University degree in Computing Université Robert Schuman r Sep 2005 - Mar 2008 + Strasbourg, France  Specialization : image processing