CHARLES SPITZER Engine / Tools / Gameplay Programmer s +33 660 867 477
_
[email protected]
5 linkedin.com/in/charlesspitzer4/en
+ Paris, France
EXPERIENCE
STRENGTHS
Engine Programmer
Focused
Ubisoft r Apr 2015 - Oct 2016 + Paris Animation middleware state of the art and choice of a technology
Meticulous
Integration of the Morpheme middleware library into the game engine Collaboration with production teams on mobile game projects Development of lua automation scripts for the animators
Dedicated
Collaboration with gameplay programmers and animators
Gameplay / Tools Programmer Ubisoft r Apr 2013 - Oct 2014 + Paris Collaboration with international studios (India, Romania, England) Gameplay tracking implementation on AAA game
LANGUAGES French English
Development of many .NET tools for data-analysts and level designers Development of real-time dashboards for Assassin’s Creed, The
Division, Just Dance Now, Rayman Legends Design, research and development on a C++ static analysis tool
Gameplay / UI / Tools Programmer Spiders r Nov 2012 - Apr 2013 + Paris
Company Description Development of GUI and gameplay on Of Orcs And Men
TECHNOLOGIES C/C++ Web SQL
C# Git
.NET SVN
Lua
Java
Mantis
Jira
OpenGL
Development of new features for a dialogs management tool.
EDUCATION
HOBBIES / PROJECTS T
Role playing / board games
T
Video games
T
Modding on Neverwinter Nights
T
Creation of an RPG rulebook
T
Climbing
Computer-science Engineer Université de Technologie de Belfort-Montbéliard r Sep 2008 - June 2012 + Belfort, France Specialization : image processing, interaction and virtual reality
Technology University degree in Computing Université Robert Schuman r Sep 2005 - Mar 2008 + Strasbourg, France Specialization : image processing