Dying Earth - The Dying Earth RPG

Etiquette. Gambling. Imposture. Living Rough. Pedantry. Perception. Physician. Quick Fingers. Riding. Scuttlebutt. Seamanship. Seduction. Stealth. Stewardship.
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The

Name: Player: Cugel Series Level

Series: Bonus size: 6

c

General Facial Features Hair (color, cut) Notable Mannerisms Costume Upper Gloves, belt, sash Coat, Cloak,

c

Appear ance

d

D ying E ar th

Lower Shoes, Boots, Hose Hat

Possessions

d

Pts

Pts

c Unspent Improvement Pts d

c

A bilities

d

Style

Rating

Pool

Ability Appraisal Persuade Athletics Secondary Concealment Rebuff Craftsmanship Secondary Driving Attack Engineering Secondary Etiquette Defense Gambling Secondary Imposture Health Living Rough qHurt qDown/Unconsc. qDying/Dead Pedantry Weapons Perception Melee weapon Physician Missile weapon Quick Fingers Weapon Riding Weapon Scuttlebutt Weapon Seamanship Seduction c R esis t ance d Rating Pool Rating Pool Stealth Stewardship Arrogance Gourmandism Avarice Pettifoggery Tracking Indolence Rakishness Wherewithal

Abilities Col1 +Col2 +Resist +Poss. Total points spent = + Improvement Pts Spent

+Other Side =

Rating Pool

c Taglines used this session d #1 q

#2 q

#3 q

Dying Earth is copyright 2001, Pelgrane Press. This sheet by JB Hebraud (http://lahanse.free.fr). Permission granted to photocopy for personal use only.

c

Magic

d

Style

Spell

Rating

Range Duration Pts

c Persuasion Vs. Rebuff d STYLE TRUMPS TRUMPED By Glib Pure-Hearted Obtuse Eloquent Contrary Wary Obfuscatory Lawyerly Penetrating Forthright Penetrating Lawyerly Charming Wary Contrary Intimidating Obtuse Pure-Hearted c Attack Vs. Defense d STYLE TRUMPS TRUMPED By Strength Parry Vexation Speed Dodge Misdirection Finesse Sure-Footedness Intuition Cunning Intuition Sure-Footedness Ferocity Misdirection Dodge Caution Vexation Parry

Pool

Spell

Points (=ratingx2)

Range Duration Pts

STYLE Pure-Hearted Contrary Lawyerly Penetrating Wary Obtuse STYLE Parry Dodge Sure-Footedness Intuition Misdirection Vexation

A character trying to use an ability against its trump suffers a levy of 1.

TRUMPS Intimidating Charming Forthright Obfuscatory Eloquent Glib

TRUMPED By Glib Eloquent Obfuscatory Forthright Charming Intimidating

TRUMPS Caution Ferocity Cunning Finesse Speed Strength

TRUMPED By Strength Speed Finesse Cunning Ferocity Caution

c Rules d Wallops : If your ability rating exceeds your opponent’s by at least 5 pts, you can spend 5 points from your pool to achieve

whatever you desire. Opponent can only resist wallop with an illustrious success on his first roll Emptying a Pool : When your pool is empty in any given ability, you can reroll.You suffer a penalty of 1 on each attempt to use the ability. If you should have suffered a levy, the penalty is 2. Initiative : The character with the highest pool in the ability to be used start first. Roll dice in case of ties. Injuries : Each time you are hit, you make a Health roll (you can reroll). In case of failure you suffer an injury Rerolls : Dismal Failure: 2 points levy on your ability pool, plus 3 more if you re-roll (5 total to re-roll). Illustrious Success: Defender may pay 3 points to have an Illustrious success rerolled (The 2 points boon is then lost). Magic rating

+ Spells

=

(Enter this total on the other side)

Dying Earth is copyright 2001, Pelgrane Press. This sheet by JB Hebraud (http://lahanse.free.fr). Permission granted to photocopy for personal use only.