heavy and energy weapons - GURPS Fallout

2000. Energy Weapons TL. Weapon. Damage. Type Acc. Range. Weight RoF Shots ST Bulk Rcl Cost. 9 Spasm Gun. 1d-3. HT-4(2) burn b aff. 3. 40. 80 2.2/0.5. 3.
72KB taille 5 téléchargements 469 vues
HEAVY AND ENERGY WEAPONS Heavy Weapons 4.7 mm Caseless

.50 BMG

TL 8 7 7 8 6 6 8 6

Weapon Minigun Vindicator M249 Squad AutoWeapon SA80 Light Support Weapon Minigun Rockwell CZ4000 M60 FN MAG Gatling M134 Browning M2

40 mm

7

M79 Grenade launcher

72 mm

8

Rockwell L72 Rocket Launcher

84 mm

8

M136 AT4 LAW

Flamer Pack

6

Flambe 450 Flamethrower

Energy Weapons

TL

5.56 mm

7.62 mm

9 10 10 11 10 9 10 Micro Fusion Cell 10 10 10 10 Micro Fusion Pack 10 Small Energy Cell

Weapon Spasm Gun Wattz 1600 Laser Pistol Glock 86 Plasma Pistol Alien Blaster YK32 Pulse Pistol H&K 31415 Laser Carbine Wattz 3120b Laser Rifle Winchester P94 Plasma Rifle Turbo Plasma Rifle YK42b Pulse Rifle Gatling Laser Plasmathrower

Damage 5d+1 5d+1 5d+1 5d 7d 7d 7d 13d+1 4d ex[2d]

Type pi pi pi pi pi pi pi pi+

Acc 2 5 5+1 2 5 5 2 6

cr

2

150

440

5.5/0.5

1

1(3)

6d×3 ex

cr

3+1

300

1000

15/3

1

cr

3+2

330

2300

15

burn

-

50

50

Type

Acc

6d×6(10) ex 3d Damage 1d-3 HT-4(2) 3d(2) 3d(5) 6d(3) 4d(10) 5d(2) 6d(2) 6d(5) 8d(5) 8d(10) 6d(2) 8d(5)

Range Weight RoF Shots ST a 400 3000 100! 1000(5) 14†M 30/15 800 3500 15/7 12! 200(5) 12†B 800 3500 15/1 12! 30(3) 11†B a 800 3500 100! 1000(5) 15†M 30/25 1000 4200 20/6 9! 100(5) 12†B 1000 4200 26/6 15! 100(5) 13†B 1000 4200 38/50a 100! 1000(5) 16†M 1800 7400 76+40/32 8! 100(5) 20†M

Bulk -7 -6 -5 -7 -6 -6 -8 -8

Rcl 2 2 2 2 3 2 2 2

Cost 7000 3500 3500 6000 3000 3500 8000 10000

11

-3

2

3000

1(4)

10†

-6

1

2500

1

1(-)

10†

-5

1

3500

70/20

jet

10

10†

-8

-

2000

Weight

RoF

Shots

ST

Bulk

Rcl

Cost

80

2.2/0.5

3

20(3)

8

-2

1

2200

750 900 200 150 2100 3300 400 600 600 2100 50

3/0.5 4/0.5 1.5/0.5 3/0.5 8/2.5 15/2.5 15/2.5 17/2.5 15/2.5 50/30 50/30

3 3 4 4 3 3 3 3 3 50! jet

-2 -3 -2 -3 -5 -6 -6 -6 -5 -8 -8

1 1 1 1 1 1 1 1 1 1 -

1400 2800 15000 12500 3500 5000 7000 10000 18000 7500 15000

Range

b

burn aff burn burn burn

burn b burn burn burn burn burn b burn burn

3

40

4 250 3 300 4 100 2 75 6+1 700 8+3 1100 4 200 4 300 2 300 2 700 50

12(3) 10 8(3) 11 10(3) 7 15(3) 10 20(3) 9† 20(3) 10† 10(3) 10† 10(3) 10† 15(3) 10† 500 15†M 30 12†

Note: prices do not include ammunitions. (a): in order to fire, all miniguns require a Micro Fusion Cell in addition to standard ammunition. (b): these damages have the surge damage modifier (Gurps 4ed. p105)