MS. MARVEL (Carol Danvers)

PRESENCE. 2. MS. MARVEL (Carol Danvers). PL11. OFFENSE. INItIatIvE +8. Light Burst +10, Ranged • Affliction 12. Targeted Blast +10, Ranged • Damage 12.
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MS. MARVEL (Carol Danvers)

PL11

STRENGTH

STAMINA

AGILITY

DEXTERITY

FIGHTING

INTELLECT

AWARENESS

PRESENCE

12

12

4

2

10

2

3

2 POWERS

Energy Absorption: Features (Quick Change); Regeneration 5, Fades • 4 points Energy Detection: Senses 4 (Acute, Ranged, Tracking Detect Electromagnetic Energy [visual]) • 4 points Invulnerability: Immunity 5 (all environmental conditions); Impervious Toughness 12 • 17 points Photon Blast: Ranged Damage 12 • 24 points • Explosive Blast: Burst Area Damage 11 • 1 point • Light Burst: Ranged Affliction 12 (Resisted by Dodge; Vision Impaired, Vision Disabled, Vision Unaware) • 1 point Supersonic Flight: Flight 10 (2,000 MPH) • 20 points

OFFENSE Initiative +8 Light Burst +10, Ranged • Affliction 12 Targeted Blast +10, Ranged • Damage 12 Unarmed +10, Close • Damage 12 DEFENSE TOUGHNESS FORTITUDE WILL

12* 12 10

DODGE PARRY

10 10

* Impervious

SKILLS Expertise: Military 10 (+12), Expertise: Writer 4 (+6), Intimidation 8 (+10), Investigation 4 (+6), Perception 4 (+7), Stealth 6 (+10), Vehicles 12 (+14) ADVANTAGES

DESIGN NOTES Ms. Marvel is a lightweight paragon, although her faded Binary powers provide a mechanism for occasional power boosts fueled by energy absorption. Even without her powers, Carol Danvers has the skillset of a competent agent.

Contacts, Extraordinary Effort, Improved Initiative, Languages 4 (German, Japanese, Kree, Russian, Shi’ar, 3 others; base: English), Leadership, Power Attack, Precise Attack (Ranged, Cover), Ranged Attack 8 POWER POINTS Abilities 94 + Powers 71 + Advantages 17 + Skills 27 + Defenses 11 = Total 220

COMPLICATIONS Independent: Ms. Marvel always feels the need to prove her worth. Thrills: Ms. Marvel is a thrill-seeker.