software and multimedia engineer - Nicolas Kniebihler

(programming of a form of artificial intelligence, physics engine, Autodesk Maya, ... C/C++, Java, C#, Android, HTML, PHP, CSS, JavaScript, XML, Oracle ... Operating systems: Microsoft Windows (XP, Vista, 7), GNU/Linux (Debian), Mac OS X.
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Nicolas KNIEBIHLER 9, avenue Ampère 77420 Champs-sur-Marne FRANCE

Tel (mobile): +33 (0)6.67.17.80.73 E-Mail: [email protected] Portfolio: http://nicolask77.free.fr

SOFTWARE AND MULTIMEDIA ENGINEER EDUCATION   

2008-2013: Master's degree in Engineering at ESIEE Paris (Noisy-le-Grand, France), a university of Electronic Engineering and Computer Science. Specializing in Computer Science. 2012-2013: parallel course at IMAC, an engineering school specialized in multimedia (University of Marne-la-Vallée). 2008: Baccalauréat S, equivalent to English A-Level in pure Math and Physics, awarded with distinction.

PROFESSIONAL EXPERIENCE    

Gameplay developer: at Eugen Systems (January-July 2013), involvement in several game projects of the studio as part of the gameplay/IA and interface development team, for example Wargame: Airland Battle (C++). Research work in the area of 3D vision: involvement in several projects during a 3-month internship at Brunel University (Uxbridge, United Kingdom), including the implementation of a 3D videoconferencing software (C/C++). Web developer: at Laforme (summer 2010, ten weeks). Work with demanding clients and strict deadlines. Warehouse internship at Sundstrand. Company environment and working class discovery (summer 2009, 5 weeks).

PROJECTS 





During internships: - Wargame: Airland Battle – development of interface and gameplay at Eugen Systems (C++) (2013) - "3D Webcam", videoconferencing software in 3D – research project at Brunel university (C/C++, OpenCV, Qt, parallel programming, video encoding/decoding, network) (2012) Carried out at ESIEE: - "Aquarium 3D": simulation game of an aquatic ecosystem in 3D – project carried out on 3 months (programming of a form of artificial intelligence, physics engine, Autodesk Maya, Unity 3D) (2012) - "VisionR": augmented reality application – conducted over one month (3D Visor, ARToolKit) (2011) Personal projects: - "Resthouse Break": an adventure game in Java (Design Pattern MVC, sprites and 2D animation) (ongoing) st - Composition of the short film "Se tuer à la tâche" soundtrack – best management project 1 prize at the ESIEE’s Journée des Projets (Day Projects) (2011)

SKILLS 



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Languages: - French: native language - English: fluent, TOEIC®: 910/990 (2012), lived 3 months in London during my internship at Brunel University - German: solid basic knowledge, level B1 achieved in 2006 - Japanese: basic Development: - C/C++, Java, C#, Android, HTML, PHP, CSS, JavaScript, XML, Oracle Database, MySQL - OpenGL, OpenCL/CUDA, boost, java.swing, OpenCV, libSDL, Qt - Visual Studio, Eclipse, XCode, Git, SVN, Jira Multimedia: Autodesk Maya, Unity 3D, physics engines, After Effects, GarageBand Operating systems: Microsoft Windows (XP, Vista, 7), GNU/Linux (Debian), Mac OS X Other: Driving license (2008), First Aid certificate (2011)

PERSONAL INTERESTS 



Associative: - Member of club *NIX at ESIEE (2009-11): launching, implementing and monitoring of freeware projects - At ESIEE: Staff for the HF-LAN 4 and 5 (e-sport), Student Union (2011-12) Music: Classical piano and computer music: regular practice, compositions

References available on request