This Old Man Ideas

CSTL 2005-2006 Images taken from Microsoft Office Clip Art. This Old Man Ideas. Ideas for Using the Song “This Old Man”. Audio Source. ▫ Album: Wee Sing ...
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Ideas for Using the Song “This Old Man”

Audio Source  Album: Wee Sing Children’s Songs and Fingerplays  Artists: Pamela Beall, Susan Nipp

Key Elements    

numbers from 1 to 10 thumb shoe hive sticks spine old man

knee heaven dog

door gate bone

Lesson One  Teacher introduces the song. You can either sing along with the CD or sing alone without the music. For an instrumental version of the song, see the following website: http://www.kididdles.com/mouseum/t032.html  Teacher mimes, uses gestures, acts out the actions while singing.  Repeat the song and ask the students to follow and mime with you.  Focus on the first half of the song only (Numbers one to four). Play the recording 2-3 times.  Students glue the lyrics for part 1 in their scrapbooks (Handout 1).  Winding down moment: Students color the images on the lyrics sheet.

Lesson Two  Ask students if they remember anything from the previous lesson. Accept all plausible answers (a number, a word, the title…).

CSTL 2005-2006 Images taken from Microsoft Office Clip Art This Old Man Ideas

 Play the song once.  Play it again, pause at key words and put the visuals of the following key elements on the board. 1 – thumb 2 – shoe 3 – knee 4 – door  Play the song one more time and point to the visual elements as students listen.  Distribute the activity sheet and have students complete it. They must associate the numbers with the illustrations. Play the recording in the background as students complete the activity.

Lesson Three  Review the first half of the song (numbers one to four).  Introduce the following key elements: number 5 and hive.  Introduce The Beehive rhyme to reinforce numbers one to five. Perform the rhyme for students. o Make a fist and recite the first part of the rhyme. o As you say each number, put up a finger to show one to five. o When you say, “They’re alive! BZZZ!”, shake your hand.

 Have students join and do the gestures. They can gradually recite the rhyme along with the teacher.  Recite the rhyme a few times.  Have students glue the rhyme in their scrapbooks.

Lesson Four

CSTL 2005-2006 Images taken from Microsoft Office Clip Art This Old Man Ideas

 Review the song from numbers one to five.  Play the second part of the song (numbers six to ten).  Play the song again and put the visuals of the following key elements on the board as students listen. 6 – sticks 7 – heaven 8 - gate 9 – spine 10 – again  Sing the song with students and have them mime the actions. Point to visuals for support.  Play the “What’s missing?” game  Place the flashcards on the board. Have students put their heads down and remove one of the flashcards. Students then look up and try to find what’s missing.  We suggest you remove the hive first so you can review the beehive rhyme. Winding down moment: Students paste the second half of the lyrics in their scrapbooks. They can color the images as they did for the first half of the song.

Lesson Five  Optional: Before singing, ask students if they can count from one to ten and if they remember any actions or words from the song.  Sing the whole song with students.

Final Activity:

CSTL 2005-2006 Images taken from Microsoft Office Clip Art This Old Man Ideas

 Put students in pairs. You will need 10 to 12 sets of mini-flashcards (numbers one to ten, key elements) for one class. Plasticize for durability. Use them again with other groups. One set includes:  Flashcards of numbers from 1 to 10 cut into squares  Flashcards of the key elements  Each pair receives an envelope or Ziploc containing the cards with numbers and the cards with the key elements. They place the number cards in order from one to ten on their desks. Then, they put the image cards face down randomly in front of a number.  Students start by turning over the card in front of the number 1. They look and identify the image (for example, a shoe). They say the number and the name of the object, for example, “one”, “shoe”. They place the object card under the correct number based on the rhyme (shoe and 2).  Students then remove the card in front of number 2 and return it to its place.  This continues until the students think they have put every image back where it belongs. The students can raise their hands when they are finished to have the teacher check that their answers are correct (one-thumb; two-shoe; three-knee; four-door; five-hive; six-sticks; seven-heaven; eight-gate; ninespine; ten-again).  Students who finish early can shuffle the cards and play again.  Students can be rewarded with a sticker, a ribbon, etc. to acknowledge their accomplishments.

Other Ideas:  Use only the image cards and ask the students to play the “What’s Missing?” game in pairs.

CSTL 2005-2006 Images taken from Microsoft Office Clip Art This Old Man Ideas

 Make two sets of flashcards and turn it into a memory game. Students can match numbers with numbers, objects with objects and then numbers with objects.

Isabelle Rodrigue, Jacqueline Touchburn, Anne Horvath

CSTL 2005-2006 Images taken from Microsoft Office Clip Art This Old Man Ideas